With the Fabric layer still selected, click on the fx at the bottom of the Layers window. USE A LAYER STYLE, PATTERN OVERLAY TO APPLY FABRIC TEXTURES Hide the Background and other layers so you can see that you have, in fact deleted the black area. Use the Magic Wand tool to select the black pixels. Set the Tolerance so you get all of the black, and none of the garment. Use the Magic Wand Tool, to select the black background. Watch for the highlighting on the Layers panel so you know which layer you are working on. It’s there in case you need it later, but we won’t use it for this project.)Ĭlick the Fabric Layer to make it active. (Lighter fabrics might need a less opaque AO Map.) (Be sure the UV Map is invisible. Later, we can adjust the Opacity of this layer depending on our needs for the fabric and color we choose. To be able to see the fabric when you apply it, and still see the shadows, change the Type of the AO Map layer from Normal to Multiply. This layer is going to provide the shadows to give your garment depth. Notice the UV Map layer is set to Invisibleĭrag the AO Map layer (the first copy you made) to the top of your layers, just below the UV Map. AO Map moved and Type changed to Multiply. (You’ll have 3 layers with the AO Map image on them.) MOVE THE AO MAP TO THE TOP OF THE STACK OF LAYERS. Name this Layer: AO Map.ĭuplicate the background layer again, and name it Fabric. From the pop-up menu, select Duplicate Layer. Position your cursor over the name of the background layer and right click. CREATE SOME WORKING LAYERS BY DUPLICATING THE BACKGROUND For detailed instructions for downloading the textures, click here.Ĭombine these individual PNG files as layers in 1 PSD file by copy/pasting them to the AO Map file. If you create things in Second Life, at some point, you’ll need to make use of scripts.Open the maps and any other textures from the set in SL by double clicking, then save to your hard drive. To provide some guidance, I’ve prepared an annotated list of other fine resources that are available.įinally, I want to mention Second Life’s scripting language. In the above tutorials, I’ve only covered a tiny portion of the topic of clothing creation in Second Life. Annotated List of Other Clothing Tutorials and Resources.This has information on how to obtain a free vendor poster kit and how to start selling your own items. You see them at stores throughout Second Life. If you’ve created something that others might like to purchase, you’ll need a vendor poster. This demonstrates how to use the most commonly used technique. Without some form of lighting and shadowing from folds or wrinkles, Second Life clothing just looks too painted-on, too artificial. In order for clothing to look natural in Second Life, you must have some folds or wrinkles in it. Making Wrinkles and Folds in Second Life Clothing.I have a free set of Work-up Photos that you can download. This tells you how it’s done and how to use Work-up Photos to help you. Everything in the creation process which follows is based on the outline. If you are creating a clothing item from scratch, it’s very important to establish the main outline of the item before you do much else. Creating the Main Outline and Using Work-up Photos.I have prepared a free package of files for this tutorial, and you can download everything you need. Making Your First SL Clothing: Sleeveless Shirt – Step by step directions on how to make your first piece of clothing in Second Life.Then you need to run through a short process which allows you (or anyone else) to wear the clothing. Applying Clothing to the Avatar – Once you make clothing in your graphics program, you need to upload it to Second Life. Info on ready-to-wear UV maps for designing purposes and a free package that I have prepared for your use. What are the characteristics of high quality SL clothing.
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